);

The European Pepinieres of Creation and Transcultures, partners of University Paris 8, are joining forces with this symposium to select and support international digital and intermedia artistic projects related to the theme which will be presented in parallel with the interventions/conferences during the symposium on the university site of the Ionian University.

The 1st “3AI” was held in La Louvière in Belgium on 27-28 April 2023 and was organised by Transculutures (Centre of Digital and Sound Arts, Belgium) and CiTU-Paragraphe (University Paris 8, France).

2d 3ai international symposium

The second 3AI follows the same line as the 1st symposium. It observes that an increasing number of artworks are now inspired by or produced with advanced technologies mainly influenced by generative AI, deeply infused at the very heart of the artworks. Such development interrogates the notion of Art, including the artist and the definition of artistic approach. It also questions how artworks are discovered, exchanged, collected, and preserved. The advent of increasingly advanced digital technologies provokes profound philosophical and ethical inquiries. These ongoing transformations across artistic, cultural, economic, political, and professional realms seem to be long-lasting, with implications that have started to resonate within society.

Similar to human curiosity, the evolution of emergent technologies never stops, making us to rethink new forms of Art based on:

  • bio art: this field involves using biotechnology and living organisms, such as cells, bacteria, or plants, in artistic practice. Often exploring the ethical, social, and aesthetic implications of biotechnology.
  • Data visualisation : ecological concerns: in which art forms often use sustainable materials and technology to raise awareness about environmental issues.
  • Generative art/Generative writing: methods and protocols in collaboration with artificial intelligence to develop collective intelligence by stimulating common writing.
  • Quantum arts : robotics art, either in the creation process (robots creating art) or as a substantial part of the artwork (interactive robotic installations).

The goal of the second 3AI Symposium is twofold. First, to contribute to the discussion of various interrogations about “What makes Art today?” Second, to reflect on the new context and environment of artistic production.

Artists, artistic instruments (intelligent, extended, mixed, augmented & virtual ones), designers, producers, critics, collectors, spectators, researchers, and policymakers are all invited to be part of the presentations (conference, exhibition, podcasts, video, installation, …) and discussions (round tables, social networks).

 

Talks Program

Sunday, May 26, 2024
  • 09:00 – 09:30 Opening of the conference (Salle 1) – Session chair Khaldoun Zreik
  • 09:30 – 11:30 Session 1 (Salle 1) – Michail Panagopoulos
  • 10:50 – 11:15 Roundtable session 1 (Salle 1)

11:15 – 11:30 Coffee break (Salle 1)

  • 11:30 – 13:15 Session 2 (Salle 1) – Elen Riot
  • 12:50 – 13:15 Roundtable session 2 (Salle 1)

13:15 – 14:30 Lunch (Salle 1)

  • 14:30 – 16:30 Session 3 (Salle 1) – Modestos Stavrakis
  • 15:50 – 16:15 Roundtable session 3 (Salle 1)

16:15 – 16:30 Coffee break (Salle 1)

  • 16:30 – 18:00 Session Art Work 1 (Salle 1) – Philippe Franck
Lundi 27 mai 2024
  • 10:00 – 12:00 Session 4 (Salle 1) – Everardo Reyes
  • 11:30 – 12:00 Roundtable session 4 (Salle 1)

12:00 – 14:00 Lunch (Salle 1)

  • 14:00 – 16:00 Session 5 (Salle 1) – Marc Veyrat
  • 14:00 – 14:15 › The Creative Synthesis: AI’s Contribution to Narrative 3D Animation – Hyunsun Park, Université Paris 8 Vincennes Saint Denis – Arts et Technologies de L’image
  • 14:15 – 14:30 › HumanNon Human Trials on Transmedia Character Design using Motion Capture – Panagiotis Kyriakoulakos, University of the Aegean – Anthoula Kolokotroni, University of the Aegean – Georgios Nikopoulos, Ionian University
  • 14:30 – 15:00 › Meta spaces and multilistening of digital electro audio creations – Philippe Franck, Laboratoire Paragraphe
  • 15:00 – 15:15 › Prompt matters: artistic and design explorations – Everardo Reyes, Université Paris 8
  • 15:15 – 15:30 › Pixel Prodigy: Exploring the Role of AI Tools in the Art of Game Design and Development – Anastasios Theodoropoulos, University of the Peloponnese, Department of Performing and Digital Arts – Panagiotis Papadopoulos, HCIVR Lab, – Christos Vrellis
  • 15:30 – 16:00 Roundtable session 5 (Salle 1)

16:00 – 16:30 Break

  • 16:30 – 18:00 Session Art Work 2 (Salle 1)
  • 16:30 – 16:45 › melodia atomizacji – asemic dissolution ritual – Arthur Kuhn, Laboratoire Paragraphe
  • 16:45 – 17:00 › Monolove The Centaur Experience. An artistic codesign performance to put Human Intelligence in AI proposals – Giorgos Nikopoulos, Giorgos Nikopoulos – Panagiotis Kyriakoulakos, Panagiotis Kyriakoulakos
  • 17:00 – 17:15 › The Entropist – Sabina Suru, Marginal Cultural Association
  • 17:15 – 17:30 › Uncanny breedings – Vanessa Ferle, Freelance ArtistScientist
  • 17:30 – 17:45 › Your Ashes Are Alive (XR) – Vanessa Ferle, Freelance ArtistScientist
  • 17:45 – 18:00 › THE POEM – Vadim Epstein, artist
Steering committee
  • Mehdi Ami, LIASD, Université Paris 8, France
  • Maurice Benayoun, artist plasticien, MOBEN, France
  • Samuel Bianchini, ENSAD, France
  • Philippe Bootz, Paragraphe Lab., Université Paris 8, France
  • Serge Bouchardon, University of Technology of Compiegne, Sorbonne University, France
  • Renée Bourassa, University of Laval, Canada
  • Agnès Callu, EHESS, Paris, France
  • Chu-Yin Chen, INREV, Université Paris 8, France
  • Thierry Dufrene, INHA, Université Paris 10, France
  • Philippe Franck, Transcultures, Belgium, European Pepinieres of Creation, France
  • Georges Gagneré, INREV, Université Paris 8, France
  • Andreas Giannakoulopoulos, Ionian University, Greece
  • Panayiotis Kyriakoulakos, University of the Aegean, Greece
  • Ilan Manouach, University of Liege, Belgium & Paragraphe Lab., Université Paris 8, France
  • Sylvie Leleu-Merviel, INSA Hauts-de-France, France
  • Marcel O’Gorman, University of Waterloo, Canada
  • Michail Panagopoulos, Ionian University, Greece
  • Cédric Plessiet, INREV, Université Paris 8, France
  • Everardo Reyes, Paragraphe Lab., Université Paris 8, France
  • Laura Shackelford, College of Liberal Arts, Rochester Institute of Technology, USA
  • Modestos Stavrakis, University of the Aegean, Greece
  • Samuel Szoniecky, Paragraphe Lab., Université Paris 8 | CY Cergy-Paris Université, France
  • Sylvie Tissot, Artist, France
  • Prodromos Tsiavos, Onassis Foundation, Greece
  • Antonella Tufano, Universités, Paris 1 – Panthéon Sorbonne, France
  • Marc Veyrat, Paragraphe Lab., Université Paris 8 | CY Cergy-Paris Université, France
  • Khaldoun Zreik, Paragraphe Lab., Université Paris 8 | CY Cergy-Paris Université, France (SC chairman)

Artistic Program

AN DOMHAN - Gaëtan Le Coarer (Fr)

<An Domhan (which translates to “the earth”) is an immersive experience designed using a research-creation methodology as part of the thesis of creator/researcher Gaëtan Le Coarer, whose subject is: “Comics and Mixed Reality, towards new narrative spaces”.

The experience is based on the adaptation of an Irish Celtic legend in mixed reality. Two users, one equipped with a virtual reality headset and the other with a smartphone, each embody one of the legendary characters immersed in another world. They live in two seemingly different environments. Actions performed by one user interfere with those of the other user.

The project is led by the LLSETI laboratory and the Hypermedia Communication department of Savoie Mont-Blanc University.
With the support of Transcultures and European Creation Nurseries.

Gaëtan Le Coarer (Fr)

Contract teacher in the "Hypermédia and Communication" department. He is responsible for the License 1 - Information and Communication program and the department's international relations.

He holds a master's degree in digital creation - hypermedia and intelligent spaces, as well as a bachelor's degree in applied arts - design (with a focus on design and digital culture).

His research focuses on the use and methodology of creative research. He develops concepts through drawing and the use of black to explore questions related to narration in terms of architecture and spatialization.

gaetanlecoarer.com

i-REAL - Société i Matériel (Eu)

i-REAL is a project of the Company i Material (Marc Veyrat), Pixel Pirate and 89/92 R&D. It’s a mixed reality project that mixes board game and VR. It is integrated into KITCHEN XR, an academic and artistic research project developed by Carole Brandon (LLSETI Laboratory) which combines the creation of spaces dedicated to mixed realities, design, co-production of content and university training.

Marc Veyrat - Artist, Associate Professor, HDR Lecturer in Art Sciences - Director of the Hypermedia Communication Department - Savoie Mont-Blanc University - CiTu Laboratory Paragraph University of Paris 8 - Associate Researcher UNESCO / ITEN Chair (Innovation, Transmission, Digital Edition)
Marc Veyrat is interested in the complexity of informational formatting — in digital, visual and contemporary art — networking and communications strategies, particularly in Mixed Reality (XR) devices and across networks social or the web.
imateriel.org - 8espace.com

Jonathan Juste /// Pixelpirate - Independent interactive designer
pixelpirate.fr

Lise Misillier /// 89/92 R&D - Multimedia Developer & Interface Designer - Co-Founder & Co-Manager 89/92
8992.fr

Matthieu Quiniou - Doctor of Law, teacher-researcher at the University of Paris 8 (Laboratoire Paragraphe) - Member of the UNESCO ITEN Chair (FMSH/Paris 8) - Lawyer at the Paris Court of Appeal
Matthieu Quiniou works mainly on issues related to digital technology (blockchain and AI) and is interested in new forms of expression and monetization of art.

Paradise Now - Transcultural and sound designer/producer/creator, Belgium - Doctoral student CiTu Laboratory Paragraphe University Paris 8
Since the 1990s, Philippe Franck has been developing the “Paradise Now” project, which favors an actively transversal and collaborative approach. He favors a sensitive and cinematic approach that embraces different influences and fields (electronic, sound art, post-rock, post-pop, improvised music, etc.).
paradisenow.be

Out Land - Philippe Boisnard (Fr)

Interactive and geolocalized work “in progress” intended to be presented soon in several parts of the world.

From the Renaissance onwards, the revolution of the new aesthetic based on perspective, far from being reduced to the space of the painting alone, it transformed real space, permeating the city and its spaces. The new mathematical spirit goes beyond the framework of representation and develops the new framework of a presence.

With artificial intelligence, we have been living since the Renaissance, undoubtedly one of the greatest aesthetic revolutions. Generative AI offering a new approach to creation and representations. However, AI creations are mostly limited to screens or galleries.

Out Land is a work whose generation by AI then extends beyond the screens and art spaces. The shapes produced by AI in 3D are contaminating public space and cities, without borders, throughout the world. The forms generated are sometimes free, sometimes they are repetitions and a re-elaboration of forms already produced.

As part of the conference “Art at the age of Artificial Intelligence #2” at the Ionian University of Corfu on May 26 and 27, 2024, the three geolocation points (IOS support), around the university, are made up of a regeneration of statues in Corfu Town.

  • Production: databaz, Pépinières européennes de Création
  • Creation and codind:: Philippe Boisnard
  • Music: Philippe Franck & Philippe Boisnard

Philippe Boisnard (Fr)

Multimedia artist and writer, Philippe Boisnard explores the construction of humanity through the materiality of codes and representations linked to political, social, economic, and post-historical dimensions.

All of his work reflects on the evolution of humanity in the age of cybernetics and digital technology. A regular contributor to numerous journals (Inter, Art actuel, Jungle Juice, L’armée noire, Mobile Album International, Celebrity Café), he has published various poetic and philosophical narratives: “Pan Cake” (Hermaphrodite), “Atom-Z nous sommes 6 milliards” (publie.net), “Frontière du visage, analogique-numérique” (L’Harmattan).

His installations and performances have been showcased internationally in over 20 countries: at FIMAV (Canada), at the TOPO agency (Canada), at the Mapping Festival (Switzerland), at the Digital Choc (Japan), etc. In 2016, he notably curated exhibitions for the Accès(s) festivals in Pau.

databaz.org/xtrm-art

Monolove - Giorgos Nikopoulos (Gr)

Monolove is a transmedia project on development in multiple artistic levels, in the field of animation, gaming and interactive storytelling. The idea of this project, the story, the film script and the aesthetic concept were inspired and developed by Giorgos Nikopoulos during 2017 - 2018. The story was first written as a short film script and then it was developed by an expanded team as a game script through which it got funded by the Greek Ministry of Culture and Athletics in 2020 as a project on development in the Digital Culture Funding Program. This stage of the project was driven by the non-profit corporation “six impossible wishes”. In parallel the idea of Monolove was partly developed as an interactive multimedia performance in a form which could be described as a “live animation performance”.

Parts of this project are taking place as case studies in the research program “IMAGINE MOCAP” funded by ELIDEK, in which are participating three Greek Universities: the Aegean, the Ionian and the University of Peloponese.

The main theme of this transmedia on-development project is Love and more specifically the egocentric nature of Love. The project proposes three different sex types: male, female and fluid. These three types are not proposed as an attempt to persuade the audience for the “third” sex but as a statement of the freedom that an individual can approach through love.

The audience comes in contact with the story and the characters of Monolove as well as with a variety of transformations of the characters. Participants give their own proposals of their non-human transmedia digital characters using AI. Imagination, creativity and freedom are three components necessary for the conduct of the workshop. For this reason, we expect digital characters in various versions, in terms of morphology, material, personality and kinesiology.

Giorgos Nikopoulos (Gr)

Giorgos Nikopoulos was born in Katerini (Northern Greece). He studied Audio and Visual Arts at the Ionian University where he specialized in animation and performing arts.

He has worked as a theater actor and as assistant director to Dimos Avdeliodis (2010-2013).

In 2014 he founded Baubo Productions and made his first animation short film ”Butter Bunny and his Grape Must Cookies”. In October 2013 he started doctoral studies at the Department of Audio and Visual Arts at the Ionian University, working on a thesis about the affinities between animation and shadow puppetry.

bauboproductions.com

Breathless - Mona Hedayati (Ir/Ca)

“Rooted in 2 years of experimentation with wearable devices and the use of sound as a sensory medium to carry affective registers, Breathless is a live performance designed to communicate neuroophysiological states attached to my lived experience as a migrant in exile to audiences.

The project builds on my 6 months commitment of frequently watching videos of the latest wave of widespread protests in Iran, while audio recording my non-voiced gestures (e.g., breathing rhythm, sniffling, gasping) and ambient information (e.g., leaked sound from the videos) as well as capturing multi-sensor readings (e.g., blood volume pulse, skin perspiration and temperature). I then sculpted these libraries into an immersive generative sound piece using machine-learning output from the audio recording library modulated by wearable data to communicate the affective charge of my experience.

In this context, I rely on sound as a performative-atmospheric medium, as well as heavily manipulated video documentation of the protests to create a complex milieu of “affect contagion” where affect is not defined as fixed paradigms of emotions but recognized as a complex socio-cultural phenomenon open to be experienced and interpreted differentially”. (Mona Hedayati)

Mona Hedayati (Ir/Ca)

Iranian-Canadian artist-researcher and a joint PhD researcher in interdisciplinary humanities at Concordia University, Canada and the digital arts doctorate program at Antwerp Research Institute for the Arts, Belgium. Her interdisciplinary research-creation draws on sound design, computation arts, and sensory studies.

She has a BA in translation studies, an MFA in digital media and Master of Research in social-political art and design. Hedayati has shared her work and research internationally not only at white cube gallery spaces, festivals, conferences and artist-run centers but also at scientific and technological institutions given the hybrid nature of her work that hovers across media and disciplines.

These contexts are as diverse as Hessian Center for Artificial Intelligence, Darmstadt, Whitworth Gallery, Manchester, Kunsthal Extra City, Antwerp, Body Electric Retrospective, Toronto, xCoAx, Weimar, Fréquence d'écoute program of Les traversée du Marais Festival, Paris, Fylkingen New Music & Intermedia Center, Stockholm, and Ars Electronica Festival, Linz. As an educator, Hedayati has taught courses at master's and Master of Research level digital culture and critical theory.
monahedayati.art

Infos

Production